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good column idea; ideas for the future

I like your column idea. I've been GMing for a long while as well and I've come to the realization that my players, great as they are, don't really care about the nuts and bolts of what I do as a GM....

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...and an apology

I keep finding errors and spelling mistakes. I am the first to admit my spelling is atrocious- but a lot of stuff that my edit eyeball and spellcheck missed keep glaring at me. No real excuse really....

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#1: It Begins

http://www.rpg.net/columns/nextlevel/nextlevel1.phtml Summary: Introducing a new column on the craft of gamemastering. Go to the column for more information.

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#3: Love Ballad to Notecards

http://www.rpg.net/columns/nextlevel/nextlevel3.phtml Summary: How short & concise information can aid in GMing. Go to the column for more information.

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#2: The Pitfall of Forcing the Backstory

http://www.rpg.net/columns/nextlevel/nextlevel2.phtml Summary: When the players figure out a different solution to a problem than the Gamemaster. Go to the column for more information.

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#4: Collaborative World Building and You

http://www.rpg.net/columns/nextlevel/nextlevel4.phtml Summary: There is no \"I\" in roleplaying. Go to the column for more information.

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#5: Stopping a Runaway Train

http://www.rpg.net/columns/nextlevel/nextlevel5.phtml Summary: How to end a roleplaying campaign right by telling the story after the story. Go to the column for more information.

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Gaming as a whole

I've read through some of the posts and realized that issues are universal with gaming; power gamers, how to end a campaign as well as keeping the life in a story that brings the players back the next...

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#6: How to Build a Group in One Easy Step--Sorta

http://www.rpg.net/columns/nextlevel/nextlevel6.phtml Summary: How to find players and craft a gaming group that matches your tastes. Go to the column for more information.

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Find more people then you think you will need.

Extra advice: Assume that half the people who are interested won't be able to make it. If you want to run a game with 5 players, find at least 10 people who are interested. You may end up with 6...

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#7: Once Again, but This Time Like You Mean It!

http://www.rpg.net/columns/nextlevel/nextlevel7.phtml Summary: Want to be a good GM? Learn to have fun. Go to the column for more information.

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#8: Buried Treasure

http://www.rpg.net/columns/nextlevel/nextlevel8.phtml Summary: Games with great GMing advice. Go to the column for more information.

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#9: And Just a Dash of Dr. Phil

http://www.rpg.net/columns/nextlevel/nextlevel9.phtml Summary: Gamemastering intra-party conflict and avoiding terminal decisions. Go to the column for more information.

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#11: ... The Middle Sucks

http://www.rpg.net/columns/nextlevel/nextlevel11.phtml Summary: What to do about player malaise. Go to the column for more information.

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#10: ... Giving the Finger to God and His Infernal Machine

http://www.rpg.net/columns/nextlevel/nextlevel10.phtml Summary: The use (or not!) of Deus Ex Machine in RPGs. Go to the column for more information.

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#12: The Strange Case of the Multiple Personality NPC

http://www.rpg.net/columns/nextlevel/nextlevel12.phtml Summary: Giving an NPC to the players, collectively. Go to the column for more information.

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#13: Solving a Disruptive Player

http://www.rpg.net/columns/nextlevel/nextlevel13.phtml Summary: How GMs can deal with problem players without driving them away. Go to the column for more information.

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#14: Bait and Switch

http://www.rpg.net/columns/nextlevel/nextlevel14.phtml Summary: The benefits and pitfalls of a bait-and-switch campaign. Go to the column for more information.

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#16: The pronoun game, I vs Bob

http://www.rpg.net/columns/nextlevel/nextlevel16.phtml Summary: How to best react to players based on their roleplaying objectives. Go to the column for more information.

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#15: Why Awkward Pauses are like Burps

http://www.rpg.net/columns/nextlevel/nextlevel15.phtml Summary: About pauses in RPGs and what to do with them. Go to the column for more information.

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